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Devlog
Changelog v1.10.1 - Minor fixes
February 19, 2023
by
Josh Penn-Pierson
Changes and additions: Changed bonus seasonal area information text from "Unlock items to help on your journey." to "Unlock items to make your journey easier. Only recommended if you are struggling."...
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The True Slime King leaves Early Access After 6.5 Years of Development
February 04, 2023
by
Josh Penn-Pierson
3
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game, and an awesome 5 years with you all du...
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Changelog v1.10.0 - Tying Up All The Loose Ends
January 29, 2023
by
Josh Penn-Pierson
This update brings The True Slime King out of Early Access and into Full Release! The official full release is February 3, 2023. However, no updates are planned for that time, so this is effectively t...
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Changelog v1.9.3 - Minor improvements and bug fixes
December 03, 2022
by
Josh Penn-Pierson
Change and additions: Saved passwords are now stored more securely locally. Users who have enabled the "Remeber Me" option will need to retype their password in order to log on. Made slime king hitbox...
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Changelog v1.9.2 - Minor improvements and bug fixes
October 24, 2022
by
Josh Penn-Pierson
Changes and additions: By default, replays and deaths no longer display. Most people play with them disabled entirely, as it is hard to play with them enabled. By default, replays and deaths are no lo...
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Changelog v1.9.1 - Minor bug fixes
September 26, 2022
by
Josh Penn-Pierson
Changes and additions: Teleporting via the pipe system now updates Slime King's respawn point to the door associated with the pipe you teleport through. Bug fixes: In-game level timer now matches the...
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Changelog v1.9.0 - Final Content Update
August 22, 2022
by
Josh Penn-Pierson
Last chance to get the game at its current price! At full release (in the coming months), the game will increase from $14.99 to $19.99. The reason for the price increase is due to the amount of conten...
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Changelog v1.8.0 - New Story Mode Intro Level
July 29, 2022
by
Josh Penn-Pierson
If you want to experience the new content yourself, you might want to avoid watching this update video. Instead, you can create a new profile and play through the introductory area until you get to th...
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Changelog v1.7.1 - Level Editor Bug Fixes
June 25, 2022
by
Josh Penn-Pierson
Bug fixes: Fixed issue where the game was trying to inappropriately access the foreground tiles list (which is structured different than the objects, backgrounds, and background tiles lists), causing...
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Changelog v1.7.0 - Full Controller Support
May 17, 2022
by
Josh Penn-Pierson
Changes and Additions: Added full controller support Quick Play and Level Editor can now be navigated with controller and keyboard. Quick Play and Level Editor used to only be navigable by mouse. For...
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Changelog v1.6.2 - Smooth camera option and bug fixes
October 24, 2021
by
Josh Penn-Pierson
Changes and Additions: Added smooth camera movement options. There are 8 different setting that determine how fast the camera catches up to the player each frame: 100%, 40%, 32%, 25%, 19%, 15%, 12%, 1...
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Changelog v1.6.1 - Performance improvements and bug fix
October 16, 2021
by
Josh Penn-Pierson
Changes and Additions: Added background plaque around the filter and page browsing section of the quick play. Performance improvements: Dart spawners now deactivate when outside the view (this has no...
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Changelog v1.6.0 - Quick Play Story Mode Levels
October 10, 2021
by
Josh Penn-Pierson
This update brings the final major feature to the Quick Play with the re-introduction of Story Mode levels. You can now race each other for fastest times on 120 of the Story Mode levels. The bonus lev...
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Changelog v1.5.1 - Heart Achievements
August 30, 2021
by
Josh Penn-Pierson
Additions and Changes: Overworld doors now have a heart display that lights up if you beat the level without using extra lives. Added 6 achievements for beating all levels in each zone (and one for be...
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Changelog v1.5.0 - Seasonal Content and Amulets
June 24, 2021
by
Josh Penn-Pierson
I meant to get this update out 2 months ago in the spring, but I had some other stuff come up, and also I also moved. This update brings the final big update to the story mode, with new seasonal areas...
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Changelog v1.4.1 - Hotfix
March 10, 2021
by
Josh Penn-Pierson
Bug fixes: Fixed issue with the total number of "levels beaten" not updating for profiles after beating levels. Fixed issue with game crashing when placing seasonal foreground tiles in the level edito...
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Changelog v1.4.0 - Expanded Options Menu
March 01, 2021
by
Josh Penn-Pierson
I started on this updated as soon as v1.3.4 was released (on January 9, 2021). I knew it was going to take a long time and that I was going to break a lot of things that would take a significant amoun...
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Changelog v1.3.5 - Hotfix
January 22, 2021
by
Josh Penn-Pierson
Bug fixes: Fixed issue with options not working from the pause menu. The options objects were below the depth of the pause menu object, so they weren't visible. Fixed issue with particles not being at...
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Changelog v1.3.4 - Story Mode Cosmetics and General Bug Fixes
January 09, 2021
by
Josh Penn-Pierson
1
I did a lot of code restructuring in this update. I tried to thoroughly test everything, but I might have broken something somewhere that I didn't catch. If you come across any issues, make sure to le...
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Changelog v1.3.3 - Level Editor Improvements
December 22, 2020
by
Josh Penn-Pierson
The level editor is nearly complete! There's only one more feature left that I want to implement (being able to select multiple instances and move them around). I'm super happy to introduce an undo/re...
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Changelog v1.3.2 - Bug Fixes and Performance Improvements
November 19, 2020
by
Josh Penn-Pierson
Additions and Changes: Added dripping go to menu system. On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2. Level Editor Improvments: Added ability to resize in up and l...
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Changelog v1.3.1 - Halloween Bats & Performance Update
October 29, 2020
by
Josh Penn-Pierson
The main focus of this update is to bring performance improvements throughout the game. In addition, the game is on sale for Halloween and bats have been added to increase the possibilities for Hallow...
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Changelog v1.3.0 - Level Exchange
September 21, 2020
by
Josh Penn-Pierson
This update brings the much anticipated online level exchange (for sharing and playing community-made levels). There has also been a big update to the story mode, with the addition of faucets that let...
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Changelog v1.2.2 - Summer Update
June 25, 2020
by
Josh Penn-Pierson
1
This update brings some summer themed items to the Slime King world. Changes and additions: Added cosmetic items: palm tree, tiki torch, tall grass. Added tiki mask that shoots out bouncing balls. Add...
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Changelog v1.2.1 - Winter Update
December 19, 2019
by
Josh Penn-Pierson
1
This update brings some winter themed items to the Slime King world. Changes and additions: Added ice blocks. Added snow blocks. Added snowmen. Added snow foreground tiles. Level cosmetic changes: lvl...
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Changelog v1.2.0 - Partial Controller Support
July 24, 2019
by
Josh Penn-Pierson
I'm happy to announce that The True Slime King finally has some controller support. Sorry that it's taken so long for this update to come out. There was a lot of work for me to do behind the scenes to...
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Changelog v1.1.6
December 24, 2018
by
Josh Penn-Pierson
Changes and additions: Reworked boss door sprites (made the black parts of the eye all black). Bug fixes: Fixed issue with missing resource: "spr_acetal_leg_shadow" that caused the game to crash durin...
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Changelog v1.1.5 - Performance Enhancements
December 14, 2018
by
Josh Penn-Pierson
Changes and additions: Grouped sprites into specific texture groups to increase performance. Made mushroom bugs that move up and down on the side of walls in addition to the mushroom bugs that were al...
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Changelog v1.1.4 - Mushroom Redesign
November 17, 2018
by
Josh Penn-Pierson
The biggest change to this path is in the mushrooms. The mushroom sprites in the game were a bit too benign/friendly looking, so I redesigned them to better convey to the player that they are dangerou...
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Changelog v1.1.3 - Final Halloween Update
October 31, 2018
by
Josh Penn-Pierson
In preparation for Halloween, I've added some more spooky features to the game. Changes and additions: Added jack'o'lantern objects. Added autotiling leaf foreground tiles. Added spider object. Known...
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Changelog v1.1.2 - Halloween Update
October 24, 2018
by
Josh Penn-Pierson
#Halloween, #Pumpkin
For the Halloween update, I've added a pumpkin object to the game that can used to build new and exciting puzzles! Changes and additions: Added pumpkin objects to the game and in the level editor. Bug...
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Changelog v1.1.1 - Achievements
October 23, 2018
by
Josh Penn-Pierson
1
This version of the game brings Achievements! For those of you who have played the game, if you have already met the criteria for unlock an achievement, the achievement should become unlocked as soon...
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Changelog v1.1.0 - Steam Launch
September 17, 2018
by
Josh Penn-Pierson
1
#devlog
Version 1.1.0 comes with tons of small improvements. In addition, the game is launching on Steam, so I've skipped version 1.0.9 and gone directly to version 1.1.0. One of most notable changes in v1.1...
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Changelog v1.0.9
September 07, 2018
by
Josh Penn-Pierson
1
Changes and additions: Removed the Self Destruct function from the game and reworked the tutorial to not include Self Destructing. Added glow to uncollected music disks. Music disks now show as opaque...
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Steam Release
September 02, 2018
by
Josh Penn-Pierson
1
The True Slime King will be releasing onto Steam soon and I just wanted to keep everyone informed about what to expect. There have been a lot of tweaks and improvements to the game since it first was...
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Changelog v1.0.8
May 11, 2018
by
Josh Penn-Pierson
The new Slime King update (v1.0.8) seeks to solve several of the design challenges that I'd been struggling with. Thanks to the feedback from players, I've been able to add new features and rework old...
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New Lasers
April 27, 2018
by
Josh Penn-Pierson
I've worked on the animation of the lasers a bit to make it more clear to the player when they're going to activate and deactivate. In the current version of the game (1.0.7), there are only lasers th...
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Changelog v1.0.7
April 10, 2018
by
Josh Penn-Pierson
Changes and additions: Updated purple crystal sprite to give it more details and brighter color. Fixed instance activation and deactivation regions to increase performance. The instance activating and...
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Changelog v1.0.6
March 24, 2018
by
Josh Penn-Pierson
This update comes with several performance upgrades that should allow the game to run better on less powerful computers. Changes and additions: Changed default keybindings: Left -> A (Changed from lef...
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Changelog v1.0.5
March 11, 2018
by
Josh Penn-Pierson
Bug fixes: Fixed bug where toggling a green button while there were green blockers on the screen caused the game to crash...
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Changelog v1.0.4
March 08, 2018
by
Josh Penn-Pierson
Changes and additions: Game version now displays on the profile select screen. Pressing escape in the home level now takes you to the menu rather than bring up the in-level escape options. Pressing es...
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Changelog v1.0.3
March 06, 2018
by
Josh Penn-Pierson
Bug fixes: Fixed bug that popped up in v1.0.2 where pressing escape in playtest mode in the level editor would kick you out to the main menu instead of taking you back to editing...
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Changelog v1.0.2
March 05, 2018
by
Josh Penn-Pierson
Changes and additions: Added interface for when user pressed escape key in a level, and when not in a level, pressing the escape key navigates you one step closer to the profile select from wherever y...
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Changelog v1.0.1
February 28, 2018
by
Josh Penn-Pierson
Changes and additions: Added option to skip the first part of the last cutscene. Added background tiles to some areas that were missing them in the overworld. Bug fixes: Boss doors now correctly displ...
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Changelog v1.0.0
February 28, 2018
by
Josh Penn-Pierson
First upload of the game. Expect bugs :D...
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