Changelog v1.6.0 - Quick Play Story Mode Levels


This update brings the final major feature to the Quick Play with the re-introduction of Story Mode levels. You can now race each other for fastest times on 120 of the Story Mode levels. The bonus levels and boss levels are not available in Quick Play because they aren't really time-based levels.

Additions and Changes:

  • Story Mode levels (that have been beaten in Story Mode on any profile) can now be played in the Quick Play area. Like with the community levels, the Story Mode levels also have fastest time leaderboards.
  • Added Quick Play filter option for "Last 7 Days".
  • Added Quick Play filter options for "A-Z" and "Z-A".
  • Added pages to Quick Play level select, including the ability to jump to any desired page.
  • Added sprites for the wall mushroom when it is in the air and when it is touching two walls.
  • Quick Play "Easiest" and "Hardest" filters now not only take into account completion percent, but also take into account how many people have completed the level. For example, a level with 40% completion rate and 3 completions is rated easier than a level with 40% completion rate and 2 completions.

Bug fixes:

  • After getting a new personal record in Quick Play and returning to level select, the level card and level high score display wasn't showing updated data. It now does, no longer requiring you to refresh the page to view the updated stats for the level.
  • Fixed issue with Quick Play level select not remembering the level browse settings when exiting from playing a level to level select through the pause menu.
  • Fixed issue with Quick Play "fastest" time (in upper-left) not updating while in level when you get a new fastest time.
  • Fixed issue with server not correctly tracking level completion percents, causing the "Easiest" and "Hardest" level browsing filters to not work. The level completion percents have been recalculated for all levels and now the "Easiest" and "Hardest" filters are working.
  • Fixed issue with player primed jumping (jumping at the start of a level by just holding the jump button) not working because the input controller was prohibiting inputs while the game was fading in.
  • Buddy slime blocks now blink. They already had the code and graphics for blinking, but it wasn't functioning.
  • Fixed issue with slime buddy achievement unlocking in level editor and Quick Play areas.
  • Meteors no longer make explosion sound when they are destroyed from being too far outside the view.
  • Fixed issue with slime king movement/jump dust being placed one pixel into the walls. Now it is flush with the walls.
  • Fixed issue where there could sometimes be a 1 pixel gap on the Story Mode profile display cards where the profile name is.

Known bugs:

  • If "Allow window resizing" is off, resizing the window on the top or left side makes the window move. This seems to be due to how the following GameMaker functions work with windows: window_set_min_width(), window_set_max_width(), window_set_min_height(), window_set_max_height(1).
  • Quick Play replays/deaths cannot be deleted.
  • Replays don't display the correct positions when screen shake is applied to the view.
  • Level editor doesn't remember all settings when switching between playtesting and editing.
  • Some objects are still autotiled by the chunk loader when the room starts (such as the colored key blocker objects). These objects can occasionally tile incorrectly if their neighbors haven't yet been activated by the chunk loader.

Files

The True Slime King 1.6.0 Standalone.exe 222 MB
Oct 10, 2021
The True Slime King 1.6.0 Installer.exe 224 MB
Oct 10, 2021

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