Changelog v1.2.0 - Partial Controller Support
The True Slime King » Devlog
I'm happy to announce that The True Slime King finally has some controller support. Sorry that it's taken so long for this update to come out. There was a lot of work for me to do behind the scenes to add partial controller support, and I couldn't release updates for it gradually, since it would have just broken the menu system or gameplay.
I'm very pleased with the new menu system design, and I'm glad that I decided to put in an options menu (the sidebar feels a bit clunky in comparison).
Changes and additions:
- Added partial analog controller support (controller works for everything except level editor and quick play). In-game button tooltips show for xbox and playstation style game controller layouts, although I don't have a playstation controller handy, so I haven't been able to test to make sure the buttons show correctly in-game when a playstation controller is plugged in If you have one and can test, please let me know whether it works for you or not.
- Added keyboard support for menu navigation.
- Complete overhaul of menu system (title screen, profile screen, and menu screen). Profile screen now allows for unlimited profiles. Maximum profile name length is now determined by pixel width rather than a set amount of characters. Also added an options screen (the options sidebar is still in place as long as there isn't a controller plugged in).
- Reworked minimap to include door/level locations and indicators for when levels have been beaten.
- Reworked the pause menu graphics and added pause menu options.
- Reworked the tooltip graphics.
- Added fade out when going from an in-level instant replay to the overworld.
- Added ability to go to overworld from in-level instant replay to overworld by pressing escape.
- Reworked the Paranoid Brother sprite to make it more ghost-like.
- Reworked crown sprites so that each crown has more of its unique color in the sprite. Added a glow to the crown sprites. Added medium sized crown sprites (that fits onto the player's head better) during the cutscene after beating bosses.
- Removed the unnecessary blue key from lvl_3_16.
- Modified the slime character sprites for jumping straight up and to the side to make the slime character look up rather than look sideways.
- Expanded amount of characters that can be used when creating a profile name.
- Changed size of hyphen and underscore (made them one pixel shorter) in the bubble fonts. Also updated the colors in blue, orange, red, and purple bubble fonts.
- Decreased opacity on collected music disks from 0.5 to 0.3.
- Decreased opacity on collected bonus goo from 0.3 to 0.2.
Level design changes:
- Fixed a skip in lvl_3_11
Level cosmetic changes:
- lvl_2_5
- lvl_2_18
Bug fixes:
- Fixed issue with the Echoing Entrance Boss drop blocks being able to pass through the player when traveling fast enough.
- Fixed the sprite for when the slime character is standing on the ground against a wall on the right side (there was a pixel missing around the eye).
- lvl_1_3 tutorial text goes away after beating the level if the player replays the level.
- Fixed coloring on orange access piles to have consistent coloring.
- Fixed issue with Echoing Entrance bonus dart walls not tiling with walls/thorns.
Known bugs:
- There is a memory leak that grows every time the player enters the overworld (either from the menu or from a level). If the player enters the overworld enough times, this will cause the game to crash with an out of memory error.
- Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
- When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: https://docs.yoyogames.com/source/dadiospice/001_advanced%20use/more%20about%20b...
- Moving the sound or music slider too fast doesn't update the volume.
Files
The True Slime King 1.2.0 Standalone.exe 219 MB
Jul 24, 2019
The True Slime King 1.2.0 Installer.exe 221 MB
Jul 24, 2019
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The True Slime King
The ultimate precision puzzle platformer!
Status | In development |
Author | Josh Penn-Pierson |
Genre | Platformer |
Tags | 2D, Controller, Difficult, Level Editor, Parkour, Pixel Art, Puzzle-Platformer, Retro, Side Scroller |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, Interactive tutorial |
More posts
- Changelog v1.10.1 - Minor fixesFeb 19, 2023
- The True Slime King leaves Early Access After 6.5 Years of DevelopmentFeb 04, 2023
- Changelog v1.10.0 - Tying Up All The Loose EndsJan 29, 2023
- Changelog v1.9.3 - Minor improvements and bug fixesDec 03, 2022
- Changelog v1.9.2 - Minor improvements and bug fixesOct 24, 2022
- Changelog v1.9.1 - Minor bug fixesSep 26, 2022
- Changelog v1.9.0 - Final Content UpdateAug 22, 2022
- Changelog v1.8.0 - New Story Mode Intro LevelJul 29, 2022
- Changelog v1.7.1 - Level Editor Bug FixesJun 25, 2022
- Changelog v1.7.0 - Full Controller SupportMay 17, 2022
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