Changelog v1.1.4 - Mushroom Redesign


The biggest change to this path is in the mushrooms. The mushroom sprites in the game were a bit too benign/friendly looking, so I redesigned them to better convey to the player that they are dangerous.

Old Mushroom Sprites


New Mushroom Sprites


Full Changelog for v1.1.4

Changes and additions:

  • Reworked mushroom sprites (black mushrooms, brown mushrooms, wall mushrooms, ceiling mushroom, round floating mushrooms) to better convey to the player that they are dangerous.
  • Black mushrooms and brown mushrooms now have an alternative sprite that will be automatically shown based on the x and y position of the mushrooms.
  • The achievement text now displays as white before the confetti displays, and then it turns to green once the confetti comes on screen.
  • Changed spear hitbox to better match sprite.
  • Added spears for all directions.
  • Made orange overworld access goo pile more orange and less yellow.
  • Updated breakable block sprite in level editor sidebar to match the actual breakable block sprites.
  • Reworked sprites for extender blocks.
  • Added extender blocks that go up and extender blocks that go left.
  • Reworked player push scripts to kill player rather than push player out of the way.

Bug fixes:

  • Fixed issue with button blocks sometimes not tiling in quick play.
  • Made achievement confetti particles persistent objects that doesn't disappear when changing rooms.
  • When selecting a new folder in quick play, the scroll height now gets reset to the top.

Known bugs:

  • Jumping on/off buttons quickly can sometimes not trigger the button.
  • The death splat doesn't work properly on buttons that are depressed.
  • The steam overlay leaves artifacts on the black bars that appear if the game window is a different aspect ratio than the game camera.

Files

The True Slime King 1.1.4 Installer.exe 221 MB
Nov 17, 2018
The True Slime King 1.1.4 Standalone.exe 219 MB
Nov 17, 2018

Get The True Slime King

Buy Now$19.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.