Changelog v1.3.2 - Bug Fixes and Performance Improvements


Additions and Changes:

  • Added dripping go to menu system.
  • On lvl_1_3, reduced number of deaths needed to trigger tutorial text from 3 to 2.

Level Editor Improvments:

  • Added ability to resize in up and left directions (so that now the level can be expanded in any direction).
  • Black background now displays where you are unable to place objects.
  • Object previews no longer shows when hovering the mouse over the room resize lines.
  • When holding the mouse button down and creating objects, the cursor no longer changes when crossing over the room resize lines.

Performance Improvements:

  • Fixed issue (introduced in one of the last patches) where objects at the edges of chunks could continually activate/deactivate. This was due to object deactivation boxes being set incorrectly. This fix should help bring back stable performance for anyone that was still experiencing issues.
  • Slightly increased performance of chunk loading.
  • Slightly increased performance in the player object's code.

Bug Fixes:

  • Fixed issue where the tutorial object in lvl_1_3 would cause the game to crash.
  • Fixed issue introduced in v1.3.1 where the view variables wouldn't get set correctly when returning from the level editor to the menu, which could cause some of the wall objects to not be displayed.
  • Bat deactivation boxes now follow the object, so they will now deactivate based on where they currently are as opposed to where they were when the level started.
  • Fixed issue where goo access piles would deactivate before going fully out of view, causing them to continually activate/deactivate, resulting a flashing visual appearance.

Known Bugs:

  • FPS display can become obscured inside the level editor.
  • Extender blocks clip through walls that are offscreen at the time of activation.
  • Skipping the cutscenes can occasionally cause the audio volumes to not get reset back to the values they were at before the cutscene.
  • When screen is stretched by a non-integer multiple, tiles can draw parts of neighboring tiles. See this GameMaker: Studio documentation page for more information: https://docs.yoyogames.com/source/dadiospice/001_advanced%20use/more%20about%20backgrounds/designing%20tiles.html
  • Moving the sound or music slider too fast doesn't update the volume.

Files

The True Slime King 1.3.2 Standalone.exe 220 MB
Nov 20, 2020
The True Slime King 1.3.2 Installer.exe 222 MB
Nov 20, 2020

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